I covered some of the more common and mainstream games in my first list, so I actually have a couple of less popular gems prepared for this one. What most of these games have in common is that I spent hundreds, and I mean hundreds of hours playing them. The gameplay absorbed me so deeply in the experience that at times, I found myself just standing around in the game's world so it wouldn't have to end. And that's what gaming is all about, right? Having fun? ...Right guys?
Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts
Sunday, July 26, 2015
C.Jin's All-Time Favorite Games: Part II
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Articles,
Video Games
C.Jin's All-Time Favorite Games: Part II
Monday, July 02, 2012
Dalong.net
Dalong's epic Gundam collection
I'm sure almost everybody in the gunpla community knows about Dalong.net. Dalong's webite is one of the best sources for plamo reviews and pictures, mostly because he has reviews on EVERY single MG, HGUC, Seed, and 00 model kit that has ever come out. If you want to know about a gundam model, you can be sure that Dalong has it. Mainly, I like this site because of the plethora of pictures he provides for each model.
Though, one thing I have noticed is that he isn't really what you would call a hardcore model maker. I think he merely aims to provide reviews and pictures of each model kit released. I say this because his models definitely don't look that great. Usually, he doesn't paint or top coat any of his models. He does panel line, but this is something I would consider a weakness. His panel lining is excessive, thick, and relatively messy. Honestly, it's too much, and it really doesn't look that great.
Lines too thick? Messy? Excessive?
What do you think about his technique? Are we meant to simply appreciate that he provides endless reviews? I'm usually guessing that he doesn't really care about how his techniques look. Regardless, I just wanted to say that I love his site. It's completely in Korean (which I can read, thankfully), so many people will not be able to read his reviews. It's really more about the in-depth pictures though.
Dalong.net
Thursday, June 28, 2012
Misunderstanding About Gundam Top 5
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Gundam Top 5
Now that I've gotten your attention, read on. Basically, my Gundam Top 5 section is the most visited section of my blog, and I'm glad I've gotten so much traffic and activity due to it. That's why I've been trying my hardest to edit them and make them perfect in case they contain any errors. Unfortunately, some people seem to have the wrong idea about what these lists are really about.
In particular, I took note of one user, named Arc. If you're reading this, I really don't mean to call you out, but you're a good example. Arc contributed to almost every Top 5 list I made, and I'm thankful. Unfortunately, most of his comments were complaints about things he thought were "missing" from the lists. Take note of this one from my Top 5 Antagonist Mobile Suits list:
"ArcApril 25, 2012 12:02 AM
Turn X, you never had the love you deserved - even though you can basically kick all protagonist gundams's butt.
Reborns? this is the only gundam that can outclass the overpowered 00 Raiser
Sunanoo? yet another mobile suit that can par with 00 raiser
for AGE universe - we have Zeydra and Kronos
Nightingale? when Hinu can e listed why Nightingale can't?
Unicorn Banshee? I'm pretty sure this thing does not belong to the light side."
Reborns? this is the only gundam that can outclass the overpowered 00 Raiser
Sunanoo? yet another mobile suit that can par with 00 raiser
for AGE universe - we have Zeydra and Kronos
Nightingale? when Hinu can e listed why Nightingale can't?
Unicorn Banshee? I'm pretty sure this thing does not belong to the light side."
He basically listed the most powerful mobile suits he could think of. The reason this is meaningless is because my list was NOT about power. NONE of my lists, except for the "Top 5 Most Powerful Gundam", are about counting down power. Similar complaints occured in Top 5 Big Guns.
Again, that list was not about power.
So what ARE my lists about? Well, you've REALLY got to read the intro paragraphs. They explain exactly what I'm trying to count down, and the guidelines for choosing entries for the list. But mostly, they are usually about the impact they leave in their series and the Gundam metaverse in general. It's really not a hard concept. Top 5 BEST, not most POWERFUL. If it was about power, I would say powerful. Half of it is how great they are, and the other half is based on my own opinion.
Basically, considering that these are mostly my opinions, there IS no wrong list. If you've ever asked where something is, you've asked a pointless question. Where? It's not on the list. That's it. People take these things too seriously. Note that I only do this for fun, I'm not out to compile an official list for people. That's what the Gundam Wiki is for.
Misunderstanding About Gundam Top 5
Wednesday, June 27, 2012
Japanese Politicians Considering Building a Real Gundam
Yes, this is real news. I found this reported on Gundam Guy, who got it from Kotaku. You can find the whole article here: http://kotaku.com/5921304/japanese-politicians-are-thinking-about-building-gundam-like-real-working-gundam
Basically, Japan's Liberal Democratic Party is seriously discussing the construction of a real life Gundam for use in the Self Defense Force. They are apparently going to talk about it on Nico Nico Live, which reeks pandering to a young nerd audience. They did an estimate back in 2008, and they believe it would cost about $725,000,000 for the parts and materials required to build a Gundam-sized mecha weapon.
Now, a lot of people are furious over this. You would think anime nerds and Gundam fans would be all over the idea, but we've got to get realistic sometime. As a diehard Gundam fan, I would LOVE to see a fully functioning giant robot, but this is just bat-shit insanity. First of all, our current level of technology would make it impossible to actually create a functioning 60-foot robot. But more importantly, there really isn't a point to having giant robots fight our battles. It's cool in anime, but it would never work in real life.
Can you imagine a giant slow moving contraption trying to fight off fighter planes and smaller targets on the ground? It would never catch up, and be hit by a missile from a blind spot before it could even react. Now, when the LDP say Gundam, they actually mean just a mecha weapon in general, so it could just be something small like the robots in Avatar. That would actually work. But not a Gundam, which would crumble under its own weight with its slim legs.
The most important thing that's got everyone riled up is the fact that Japan is still in a recession. They are currently going through some tough times, so it really is insane for politicians to be talking about trying to build a giant robot when the cost could solve their problems already. It would totally be awesome, but...crazy.
Japanese Politicians Considering Building a Real Gundam
Friday, June 22, 2012
4 Mobile Suits That Need Master Grades
This isn't an official Gundam Top 5 list (its not even five), it's basically just my own personal wishlist. Basically, there are a ton of forgotten Gundam mobile suits that have yet to be given a Master Grade treatment despite being awesome designs. These are some of the design I believe deserve a MG immediately.
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4. Akatsuki Gundam
--------------------------------
While I'm not a fan of the Gundam in general, I think the design looks amazing in plastic model form. Why? Mainly because it is a shiny gold color. The no-grade 1/100 model still looks pretty amazing, and is probably the best you can get at the moment. So I was just thinking of how great a master grade would look if the no-grade already looks good!
Likelihood: 1.5/5
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3. Tallgeese
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The Tallgeese has always been a personal favorite of mine, mainly for the sleek white design and the fact that it was an underdog during Gundam Wing. The Tallgeese definitely has not been treated well in terms of gunpla. It never got a legitimate 1/100 scale release. Instead, the 1/100 Tallgeese III kit gave you parts to convert it into the Tallgeese I or II. Of course, you were left to re-color all the necessary parts yourself, so there just is no way for a casual fan to get a proper model of the Tallgeese. It's long overdue, but I think the chances are slim that it will get a Master Grade at this point in time.
Likelihood: 1/5
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2. Heavyarms Custom
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Another favorite of mine, the Heavyarms Custom is simply epic. The overkill arsenal of weapons, the sexy dark blue color scheme, that kooky clown mask, I love everything about it. This is one Gundam that has a relatively high chance of getting a MG. Recently, all of the original Wing Gundams got Katoki version MG's. Even the Deathscythe Hell Custom got a MG. The Heavyarms Custom definitely needs one too! The no-grade 1/100 is actually pretty impressive, but of course, it has aged severely.
Likelihood: 3/5
----------------------------------
1. Gundam Double X
----------------------------------
Ah, the Double X. One of the most underrated and forgotten Gundams ever. Gundam X in general gets tossed aside pretty often despite having some interesting designs. The old Gundam X line of model kits were actually the first models I ever bought as a kid, and I'm disappointed that they never really got any attention. The new HG releases of the X and X Divider are pretty damn impressive, but none of the X designs have a Master Grade yet. What better than the Double X?
Likelihood: 2/5
These are my personal favorites; what mobile suits would you like to see in glorious Master Grade form?
--------------------------------
4. Akatsuki Gundam
--------------------------------
While I'm not a fan of the Gundam in general, I think the design looks amazing in plastic model form. Why? Mainly because it is a shiny gold color. The no-grade 1/100 model still looks pretty amazing, and is probably the best you can get at the moment. So I was just thinking of how great a master grade would look if the no-grade already looks good!
Likelihood: 1.5/5
--------------------
3. Tallgeese
--------------------
The Tallgeese has always been a personal favorite of mine, mainly for the sleek white design and the fact that it was an underdog during Gundam Wing. The Tallgeese definitely has not been treated well in terms of gunpla. It never got a legitimate 1/100 scale release. Instead, the 1/100 Tallgeese III kit gave you parts to convert it into the Tallgeese I or II. Of course, you were left to re-color all the necessary parts yourself, so there just is no way for a casual fan to get a proper model of the Tallgeese. It's long overdue, but I think the chances are slim that it will get a Master Grade at this point in time.
Likelihood: 1/5
----------------------------------
2. Heavyarms Custom
----------------------------------
Another favorite of mine, the Heavyarms Custom is simply epic. The overkill arsenal of weapons, the sexy dark blue color scheme, that kooky clown mask, I love everything about it. This is one Gundam that has a relatively high chance of getting a MG. Recently, all of the original Wing Gundams got Katoki version MG's. Even the Deathscythe Hell Custom got a MG. The Heavyarms Custom definitely needs one too! The no-grade 1/100 is actually pretty impressive, but of course, it has aged severely.
Likelihood: 3/5
----------------------------------
1. Gundam Double X
----------------------------------
Ah, the Double X. One of the most underrated and forgotten Gundams ever. Gundam X in general gets tossed aside pretty often despite having some interesting designs. The old Gundam X line of model kits were actually the first models I ever bought as a kid, and I'm disappointed that they never really got any attention. The new HG releases of the X and X Divider are pretty damn impressive, but none of the X designs have a Master Grade yet. What better than the Double X?
Likelihood: 2/5
These are my personal favorites; what mobile suits would you like to see in glorious Master Grade form?
4 Mobile Suits That Need Master Grades
Wednesday, January 25, 2012
Have Games Become Too Easy?
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This is apparently a much-talked about issue, but I actually just realized that. I really thought I was the only one that was feeling this, and I wasn't even sure of it until I saw that other people had the same opinions. The question is this, are modern games too easy? Has the difficulty been toned down too much? Are developers too liberal with constant auto-saves? In a way, this is true. Games have definitely been made more accessible because it appeals to a much broader audience than before.
This isn't to say that all new games are just cake-walks. It's just that most serious gamers today grew up with games from the late '80's and '90's. Back then, almost every game was freaking torture. Remember the original Ninja Gaiden? Or the Contra series? Pretty much every classic platformer had it's ridiculous frustrations. Blind turns and pit-falls, limited lives, and you had to start over from the beginning if you died. There were no auto-save points. Remember how everyone made a fuss about how hard Devil May Cry 3 was? It was mainly because there were no save points. But if you stop and think...that's how EVERY game was in the 8-bit and 16-bit era.
One important point that I have to mention is that this isn't necessarily a bad thing either. A lot of people don't like it, but it's not an obvious flaw in the industry. In fact, the "easiness" is just a result of video games improving. Making tons of progress then having to restart is frustrating, so automatic save points take all of that frustration out. "Impossible" levels from the classic era were really just levels with design flaws, riddled with things like pin-point accurate jumps and totally blind turns. The same goes for boss fights. Basically, they're not technically making games "easier". They're more...fixing game design.
But anyway, I do agree that games have definitely changed in terms of general difficulty. Back when I was playing on my Super NES, every game required you to master all the gameplay mechanics and memorize every part of a level if you wanted to beat it. There was plenty of trial and error, but by the end of it, you felt incredibly satisfied. It was a long, hard fought battle. And that's precisely what modern games are missing. That sense of satisfaction. I don't remember the last time I played a game through, and really felt satisfied at the end. Every game has just been "do this, auto-save, do that, auto-save, quick-time event, auto-save". The game holds your hand for so long that by the end of this smooth ride, you think "huh? It's over?"
To name of few great games that were really just cake-walks: Assassin's Creed series, God of War 3, Vanquish, inFamous, Uncharted series. If you've noticed, these are some of the most highly rated games of this generation. That says a lot. And again, they're not bad games. Just...maybe not so challenging by the end of the day. But there's another issue here. Normal is basically easy mode now, but when you switch it to hard, it's suddenly completed unbalanced and ridiculous. I thought God of War 3 was easy, so it switched to Hard mode. My god, I was dying in 3 hits. What's with this imbalance?
What do y'all think? Are games too easy these days? If so, is it a bad thing?
This isn't to say that all new games are just cake-walks. It's just that most serious gamers today grew up with games from the late '80's and '90's. Back then, almost every game was freaking torture. Remember the original Ninja Gaiden? Or the Contra series? Pretty much every classic platformer had it's ridiculous frustrations. Blind turns and pit-falls, limited lives, and you had to start over from the beginning if you died. There were no auto-save points. Remember how everyone made a fuss about how hard Devil May Cry 3 was? It was mainly because there were no save points. But if you stop and think...that's how EVERY game was in the 8-bit and 16-bit era.
One important point that I have to mention is that this isn't necessarily a bad thing either. A lot of people don't like it, but it's not an obvious flaw in the industry. In fact, the "easiness" is just a result of video games improving. Making tons of progress then having to restart is frustrating, so automatic save points take all of that frustration out. "Impossible" levels from the classic era were really just levels with design flaws, riddled with things like pin-point accurate jumps and totally blind turns. The same goes for boss fights. Basically, they're not technically making games "easier". They're more...fixing game design.
But anyway, I do agree that games have definitely changed in terms of general difficulty. Back when I was playing on my Super NES, every game required you to master all the gameplay mechanics and memorize every part of a level if you wanted to beat it. There was plenty of trial and error, but by the end of it, you felt incredibly satisfied. It was a long, hard fought battle. And that's precisely what modern games are missing. That sense of satisfaction. I don't remember the last time I played a game through, and really felt satisfied at the end. Every game has just been "do this, auto-save, do that, auto-save, quick-time event, auto-save". The game holds your hand for so long that by the end of this smooth ride, you think "huh? It's over?"
To name of few great games that were really just cake-walks: Assassin's Creed series, God of War 3, Vanquish, inFamous, Uncharted series. If you've noticed, these are some of the most highly rated games of this generation. That says a lot. And again, they're not bad games. Just...maybe not so challenging by the end of the day. But there's another issue here. Normal is basically easy mode now, but when you switch it to hard, it's suddenly completed unbalanced and ridiculous. I thought God of War 3 was easy, so it switched to Hard mode. My god, I was dying in 3 hits. What's with this imbalance?
What do y'all think? Are games too easy these days? If so, is it a bad thing?
Have Games Become Too Easy?
Sunday, January 22, 2012
Megaupload Shut Down
The current buzz is the shutting down of Megaupload. It's not SOPA related, but it definitely gives me the same Nazi vibe. Basically, the FBI shut it down due to it being involved in illegal activities. That's basically what SOPA was trying to do, wasn't it? It was trying to shut down entire websites for what a few individuals were doing. Well it looks like the government can do that anyway! Megaupload is one of the biggest download sites, and my personal favorite. How the hell are they supposed to control and monitor what EVERY fucking person puts on the site? I'd normally give a more intelligent argument, but I'm just furious. No need for holding back. These people are FUCKING.NAZI'S.
Though, you can rest easy because our revenge has already been taken care of. The internet's freedom fighters, Anonymous, took down at least a dozen government websites including justice.gov and every major website tied to the music industry. That was a moment of triumph. But still, Megaupload is no more. That means a ton of things I've hosted on that site will be gone forever. That includes some links I have on this blog. Sigh...I don't know what to say. I guess I just wanted to talk about the big current event. I have nothing else to say. Just keep aware of the events that follow, and support any protests that arise again. And don't worry, they'll NEVER win. It's a few asshole politicians against this ENTIRE generation.
As a side note...anyone else find it funny that nobody gives a shit about starving children or raising awareness for diseases on a daily basis, yet when the internet is threatened, every fucking person alive jumps on the bandwagon. I mean, its understandable. Nobody cares about anything that doesn't directly affect them. I'll be honest; I walk past homeless people, and I really, really, really don't care about any starving people overseas. And don't be a hypocrite and tell me I'm horrible, because YOU don't care either. Be honest with yourself. Either do something, or admit that you don't care. Don't be a fake.
Megaupload Shut Down
Saturday, October 08, 2011
Steve Jobs Was a Great Man, Not God
The biggest news as of late is obviously the death of Steve Jobs. Now, I respected this man greatly and acknowledge all of the incredible contributions he's made to society. However, it scares me to see where people seem to place their values. Society worshiped this man for giving them iPhone's and Macbooks, and yet no one seems to even think about the scientists, doctors, mathematicians, engineers, and artists that have been contributing to society and dying for centuries.
I understand that it's perfectly understandable for the current generation to know only about Steve Jobs; the Apple brand almost defines the times. But that's exactly what's wrong here. What was the front page news, the top head line, the most popular google search, the most repeated tweet and Facebook status, and the latest internet meme in the past 3 days. It's like Steve was our God. I remember former presidents dying in the past few years, and that news never lasted more than a few hours.
I'm not breaking new ground here; everyone already knows that we worship celebrities and place our values on meaningless things. I guess it just took this death to realize just how far it has ingrained itself in our culture.
Steve Jobs Was a Great Man, Not God
Monday, August 08, 2011
Gamer Completist Syndrome
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Even after 2 weeks, I'm still in love with Catherine. I haven't spent this much time on a game in a LONG time; probably the last time was Final Fantasy XIII which was the first PS3 game I ever bought. I've seriously done almost everything I can with the game; I've gotten all the endings, gotten all the minor trophies, completed all 128 stages of Rapunzel, gotten gold on all Normal stages, and beaten 2 Babel stages. Basically, the only things I can do in this game now is beat the last 2 Babel stages and get gold on the Hard mode stages.
I'm completely obsessed with doing a complete 100% of this game. What is it that pushes us to complete a game so...completely? I feel like its a mild OCD for me, though I know plenty of gamers are influenced to do the same and I'm sure they don't share the same OCD feelings as me. Is it just because the game itself is addictive? Some of the accomplishments are so ridiculously frustrating that that might not always be the case. Or maybe it's just because they love the game so much; that's pretty much the other half of why I've been pushing to get all the trophies in Catherine. What influences you?
Gamer Completist Syndrome
Tuesday, December 15, 2009
C.Jin's All-Time Favorite Games: Part I
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Video Games
Here is the first in a series of posts I'm going to make about what I consider to be my all-time favorite games.
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As you can obviously tell from this blog, I'm quite a gamer. Over the course of my life, I must have played over a thousand different games on several different platforms.
The games I've chosen for this list are very special to me; they did not just wow me with graphics and over-the-top action. Something about these games struck a chord that immediately made me want to cherish them for a long time. I find myself playing them over and over again, never getting bored even after multiple playthroughs. In no particular order, these are my favorite games of all time.
Note that this is only a small portion of my favorite games, hence the "Part I". Expect a Part II in the future.
The games I've chosen for this list are very special to me; they did not just wow me with graphics and over-the-top action. Something about these games struck a chord that immediately made me want to cherish them for a long time. I find myself playing them over and over again, never getting bored even after multiple playthroughs. In no particular order, these are my favorite games of all time.
Note that this is only a small portion of my favorite games, hence the "Part I". Expect a Part II in the future.
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Chrono Trigger
~~~~~~~~~~

There was a point in my gaming life where I was trying to play through every RPG that came out during the '90's. Out of that lot, Chrono Trigger stood out as one of the best. From its unique art direction (headed by Akira Toriyama), to its amazing story about time travel, Chrono Trigger was a masterpiece in every sense of the word.


The epic time traveling tale is centered around an alien meteorite called Lavos, which crashed into the Earth billions of years ago. As your party, possibly through controlled acts of fate, stumbles upon portals that send them through various periods in time, you learn that Lavos is destined to emerge from the Earth in 1999 and destroy the world, turning it into a post-apocalyptic wasteland. You and your party travel through various periods of time and meet dozens of new people, some with strange connections to Lavos. In the end, your ultimate goal is to prevent Lavos from destroying the world.
One of my favorite things about this game is the ability to unlock twelve different endings. At a certain point in the game, you gain access to a portal that takes you straight to the day Lavos emerges from the Earth. This means you can try and beat the game at any point after that. When you defeat Lavos at very specific points in the game, time itself is affected and you are treated to a unique ending. I love this creative touch as it gives the game plenty of replay value.


Some moments in the game were just unforgettable. I'm recalling the court trial scene in Guardia, Frog's flashback, and the adventure through the magical kingdom of Zeal. Zeal in particular was amazing; its artistic design and soundtrack really put the experience on a higher level. Starting out on snowy plains, then beaming up to fantastically constructed floating islands is somewhat of a surreal experience.
Of course, there were other aspects of the game as well. The combat system was top-notch for an RPG of its time, and the ability to run around and engage in battles with monsters you can see in plain view was definitely a breath of fresh air compared to the random battles in Final Fantasy. The music still sends me through nostalgia trips every time; especially the amazing theme that plays in the intro sequence.
With all of these things in mind, it is no wonder why Chrono Trigger is hailed as one of the greatest games of all time, and why it is one of my all-time favorite games.
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Shadow of the Colossus
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Shadow of the Colossus basically transcends typical video game artistry. It transcended the standard of "good gameplay" by being, in and of itself, a completely new experience rather than just a video game. It transcended the standard of "good graphics" by being an artistic masterpiece. To me, SOC was on a totally different plane of gaming.
The story and character backgrounds are left intentionally ambiguous to make the player's imagination run wild. All we know is that you are Wander, a warrior who has stepped into a forbidden land with the lifeless body of a young woman. Upon reaching a giant temple, Wander begins interacting with a disembodied voice, who tells him he must slay thirteen colossi spread throughout the lands if he wants to revive the girl. Without much hesitation, Wander gets on his horse and dashes off toward the first colossus.
When you enter the world of SOC, you'll find that there are no monsters to kill or even other people to interact with. You are completely alone...well not entirely. The only inhabitants in the land are Wander, his horse, and thirteen monstrous beings called Colossus. This gives the player a deep sense of isolation, which really adds to the overall experience of the game. The landscape is beautifully rendered and endlessly expansive; even with nothing in the area and no music to accompany the scenery, you will most likely spend your time just being awed at the environment.
The game follows a very linear pattern. You begin at the temple, and are given a description of the colossus you are to slay. You then use a light reflected off of your sword to guide yourself toward the location of the colossus. Traveling across the expansive plains, deserts, swamps, mountainous regions, and lakes in the forbidden lands is an adventure in itself.
The greatest part of this experience comes from the battles with the Colossus. Every colossus is different, as they range from 200 foot humanoid giants, to 300 foot water serpants, to a regular sized bull-like colossus. Each one has one or more specific weak-points that you have to get to in order to plunge your sword into them and inflict damage. That is where the gameplay comes in; you have to read the movements of the colossi and sometimes use the environment to reach the weakpoints of these giants. Though, most of the battle involves you climbing the beasts themselves; climbing up pieces of armor and patches of fur is the key. The battles are incredibly epic and you really feel like a small insect trying to topple a giant.
The graphics are, like I mentioned earlier, beautifully rendered. Though, my favorite aspect of the game had to be its incredible orchestral soundtrack. The soundtrack itself is an award winning part of the game, and its accompaniment to the game makes the colossus battles that much more epic.
Shadow of the Colossus is an experience you really can't describe with words; it's just something you have to experience for yourself to realize its quality.
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Final Fantasy VII
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Final Fantasy VII is widely regarded as one of the best games of all time, so it is almost universally regarded with acclaim. It is not as simple as that for me, however. I first played Final Fantasy VII before I even knew what Final Fantasy was; before I was aware of RPG's; before I was even that much of a gamer. Being the game that FFVII was and still is, this game took me by storm. I could not think of a better game to introduce me to a whole different level of gaming. It was one of the first games I ever really appreciated, and it still has a place in my gaming life.
Everybody knows about Final Fantasy VII so I won't go into too much detail about the game. This game, more so than any other game I've played in my life, is one that never, ever gets boring. Though I couldn't possibly bring up a number, I have probably played through and completed the full game at least 30 times. There is just something about this game, whether it's the story I've so come to cherish or the gameplay I've come to master; every play-through has me at a comfortable and nostalgic level each time.
The story in particular is an incredible one that can never be forgotten. With moments like the raid on Shinra HQ, Cloud's flashback, Weapon's attack on Junon, Aeris's death, and the final battle against Safer Sephiroth, it is no wonder FFVII has had such a lasting impact on the gaming world. It set the standard for RPG's so high that no game has since been without something the gaming community now considers cliche.
There's not much else for me to tell you, except, I think I'm up for another play-through of Final Fantasy VII.
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Okami
Okami is the poster child of a category called "best games nobody played". Due to its lackluster marketing campaign, not enough people bought this game. Gaming sites seem to rave about this situation every other day, but still not enough people realize just how great of a game Okami is. Due to it being released near the end of the Playstation 2's lifespan, I had been without a good PS2 game for a long time. Then, Okami came and exceeded my expectations tenfold.
Okami's greatest quality is its original gameplay, which is unlike anything in gaming history. You are Amaterasu, a Goddess who has taken the shape of a white wolf from legend. When Japan is covered in darkness due to the monster Orochi, Amaterasu is given the task of cleansing the land with the power of the Celestial Brush, which is the unique gameplay feature of Okami.
When holding onto the shoulder button, a canvas covers the screen and you are given control of a calligraphy brush. As you progress through the game, you learn abilities that give your brush different functions. For example, drawing a line through an enemy or an obstacle will cut it in half. Drawing a circle with a line coming from it creates a bomb, and drawing a swirl creates a gust of wind. Abilities like this are creatively employed throughout the game, where you are required to use them to advance through the story. They will even serve you in battle. The Celestial brush is a lot of fun to handle, and definitely the best part about Okami.
Equally impressive is its presentation, which is cel-shaded glory at its best. The art style is very reminiscent of traditional Japanese sumi-e, which are the ink-illustrations you typically see in history books. While it has a light-hearted, animated feel to it, Okami manages to push aesthetics to its limits and become a magnificent and beautifully rendered game.
What I really admired about this game was its touching story, the memorable characters, and the length that resulted from all this. Just when you think the adventure has come to an end, a whole new adventure begins, giving you 40+ hours of gameplay in one playthrough. From the smart-mouthed Issun, to the goofy yet heroic warrior Susano, you really come to admire these characters by the time Okami's touching ending comes around.
If you missed this game, all I've got to say is...shame on you. Gamers always whine about originality, but they're the ones not buying enough of games like Okami. If you really consider yourself a gamer, you'll go out and try this game now.
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Final Fantasy VI
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Here's the game I named the best Final Fantasy in the series. I'd rather not repeat myself, so I'm just going to carry over some of the important bits from my other article.
Final Fantasy VI is the best Final Fantasy in the series and definitely one of the greatest RPG's of its generation. No game has ever come close to its level of creativity and depth, even beyond the 16-bit era. I think what really puts this at the top for me is its incredible ensemble of characters, which is arguably the best cast of characters in the entire series. FFVI is unique in that it has no designated main character; each character is given a significant amount of backstory and each has their moment to shine. You really grew to like these characters, and given their unique innate abilities, the party combinations were endless.
Final Fantasy VI is the best Final Fantasy in the series and definitely one of the greatest RPG's of its generation. No game has ever come close to its level of creativity and depth, even beyond the 16-bit era. I think what really puts this at the top for me is its incredible ensemble of characters, which is arguably the best cast of characters in the entire series. FFVI is unique in that it has no designated main character; each character is given a significant amount of backstory and each has their moment to shine. You really grew to like these characters, and given their unique innate abilities, the party combinations were endless.
Though, just as note-worthy are the villains, who absolutely ooze personality. Side character Ultros is especially great, with his ill-timed jokes and showing up at inappropriate moments. Never has a Final Fantasy been as lively and likeable as this. Though, the main villain obviously takes the spotlight here. Kefka, who looks and acts like a clown, is as insane as he appears. Reminiscent of the Joker, Kefka enjoys the sight of innocent people suffering and much prefers to laugh and hop around childishly than to take anything he does seriously. Kefka's unorthodox nature definitely puts him up there as one of, if not the best villain in the series.
The plot itself is an incredible piece of story-telling, and memorable scenes like the opera house scene, the phantom train sequence, and the final battle are truly unforgettable. Its RPG gameplay mechanics are deep, enjoyable, and highly addictive. You'll get hours and hours of optional content, especially near the end-game. It's amazing how much they fit onto one little cartridge. With colorful graphics and an incredible soundtrack to round things off, it's no mystery why I consider Final Fantasy VI to be the greatest Final Fantasy of all time.
I remember starting this game with little to no expectations. I was still relatively new to the series, after all. Needless to say, I was pleasantly surprised. FFVI opened a new world for me. It turned me towards the world of SNES era RPG's and influenced me to try all of the games that came before it. Since then, I've come to love the genre, and for that, I'm thankful.
C.Jin's All-Time Favorite Games: Part I