Gift from God - Tekken 6

Filed under: by: C.Jin

So...yeah I'm busy with school work and my social life so I haven't been able to get to my blog. Thankfully its settling down a bit so I'm going to try and update more frequently. Anyway...

Get ready for an extensive post.

I'm an avid player of fighting games. I usually prefer 2D fighters, but I have one exception to that preference: Tekken. I first bought Tekken 4 in 2004 and quickly fell into the gameplay, the characters, and the story. Despite Tekken 4 being the worst entry in the Tekken lineup, it was what started my love for Tekken. I still remember how much I anticipated the release of Tekken 5; I watched the trailer and intro at least five times a day for every day of the months preceding its release date. When I finally got it, I was addicted and played it continuously for the 4 years to come.



Finally, Tekken 6 was announced. Next-gen Tekken? Holy fucking crap. It came out in arcades in 2007, but the arcade scene here is so awful that I wasn't able to play it. Fortunately, I eventually ran into a Tekken 6 machine at an arcade and spent ten dollars on the thing, spending most of the time just being awe-struck at the graphics. My expectations were exceeded ten-fold.



Thus the whole cycle started over again; I spent days and days anticipating the release of Tekken 6 on consoles. It came out a few weeks ago; my friends and I managed to get a copy on the Xbox 360 (Which was a mistake, since the 360 controller is terrible for fighting games). Nonetheless, it was Tekken 6, and let me say: It.Is.Fucking.Brilliant.



Where to start...the graphics of course. Next gen graphics pushed to its limits. The characters and stages have never, EVER looked better. The details are so crisp that the fighters just look so impossibly ripped/cut. And besides the fighters, the stages are absolutely gorgeous. Due to Tekken 6's story about Jin Kazama starting wars across the globe, a lot of stages have some sort of war going on in the background. From burning villages to fighter planes zipping across the sky, it really adds some flavor to the overall feel.



Also, an important thing to note is that almost all the character animations have been re-done. No more attack animations that have been around since Tekken 2 (>_> Kazuya). They add a really new feel to the game and since the character stances have been re-done as well, it really makes for a worthy sequel. There is also an option to add motion blur. It makes motions look faster and smoother and overall prettier. Lastly, hit effects and sound effects have been improved to add even more hurt to the punch. You really feel the crunch behind a lot of heavy attacks. All in all, the presentation is incredible.



Gameplay has been improved for the better as well. It is mostly intact from Tekken 5 (since you're not supposed to fix what isn't broken), but some new things have been added. The combo system has been revamped with the "Bound". Each character now has several moves that can be used during a juggle to make their opponent bounce off the ground, creating a window for extending the combo. I like this a lot, it enables more creativity with juggles and definitely makes them deadlier than before.



The second gameplay enhancement is the Rage system. When a character's health is reduced to about 5%, they enter Rage mode, which is indicated by a burning red goal. In rage mode, a character can deal about 30% more damage. This allows for some epic comebacks and adds a ton of excitement to matches. It doesn't unbalance the game like I suspected several months back. Now the mentality has changed from "I'm screwed" to "Alright, the fight begins now". Of course, returning characters have plenty of new moves and several changed moves to add to their EXTENSIVE library of commands.



The character roster is the biggest we've seen in the Tekken series yet. Every character from Tekken 5: Dark Resurrection returns, and five characters join the playable character roster. Among them are Lars Alexandersson, Alisa Bosconovitch, Leo, Bob, Zafina, and Miguel. Each of them are incredibly unique and fit right into the Tekken crowd. Bob and Lars are especially powerful fighters. I've developed a liking for Alisa myself, her gameplay fits right with my playing style. Her moves are very unusual and are quite a spectacle to watch, as a lot of them involve her sprouting jets and flying around or pulling out saws from her arms to use as weapons.



There are two unplayable boss characters: NANCY-MI847J, a giant robot that appears in a bonus stage, and Azazel, the final boss. Azazel towers over the player like a dinosaur, and looks much like an reptilian Egyptian deity. It looks very impressive, but its also the most difficult final boss in the Tekken series. Its attacks are harder hitting and more difficult to avoid than Jinpachi's of Tekken 5. Still, it provides quite a challenge. A pointless but existent character update is Jack-6, who is essentially Jack-5 but a newer version.



Tekken 6 does not have a story mode. Instead, there is something new to replace that: Scenario Campaign. The gameplay in this mode is much like the Tekken Force mode in previous Tekken games. You can play with a second player or a CPU-controlled ally, and there are various weapons you can pick up during levels like gatling guns and flame throwers. The Scenario campaigns follows Lars and Alisa as they try to stop Jin and his destructive war. Each level has a boss character at the end, and the levels are chosen on a world map that is slowly unlocked as you beat each level. Although the main story follows Lars and Alisa, you can choose your own character to fight. It features some interesting cutscenes that advance the story well, but the overall feel of the scenario campaign seems lacking. Still, I can't really ask for much more.



Character prologues and epilogues are unlocked by playing a specific mode in the scenario campaign. The character stories in Tekken 4 and 5 were really interesting to me, but you won't find any of that in Tekken 6. Some of the endings are absolutely ridiculous and really have no point rather than some lackluster humor. This was the only aspect of the game I was really disappointed with. You see what I mean, see Law's ending below.



Other game modes are intact, like Arcade Mode, Survival, Versus, Team Battle, Ghost Battle, and Practice. The customization mode has been improved twenty-fold; there are literally dozens more options than there were in Tekken 5. Besides clothing, you can also change the character's hair in great detail to make them look almost completely different from their original design. An interesting gameplay aspect is the ability to use some of the items during a fight. For example, Bryan can fire his gatling gun item. This only acts as a taunt as the damage the items do are negligible and don't change the gameplay in any way. It's all in good fun though.




Tekken has always been an extremely sophisticated fighting game, and high level play is incredible to watch. Tekken 6 is definitely the best entry in the Tekken series yet, with its near-perfect gameplay, incredible graphics, and extensive modes. Its tempting to call the game flawless, but no game is flawless. Still, it is an incredible game and if you're a Tekken fan and you haven't played it yet, you're REALLY missing out.





There is also a PSP version coming out, and from what I can see from previews, it looks almost identical to the console versions with the exception of a few missing polygons. Its really impressive for a handheld game, and I'll make sure I get that too.

Now excuse me, I've got to go play some Tekken 6. Get ready for the next battle.

Top 5 Final Fantasy Quotes

Filed under: by: C.Jin

The Final Fantasy series is story driven and obviously rather word-heavy, so there have been plenty of popular quotes that have come out of the games. These quotes have several different reasons for becoming popular; from being mind-boggling to being absolutely ridiculous. Here are some of what I think are the most noteworthy quotes from the Final Fantasy series.


5. Everything Balthier says (Final Fantasy XII)



"The Ifrit is playing with fire, and I'd rather not get burned"

"Hmph. I daresay I've soiled my cuffs. If a dungeon's waiting for us at the end of the night, it had best have a change of wardrobe."

"With each passing day, the world finds new and exciting ways to kill a man"

Final Fantasy XII was a mixed bag of reactions from Final Fantasy fans, but everyone agreed on one thing: Balthier was fucking awesome. He was definitely the most likable character in game (if not the ONLY likable character), and this is mostly due to his suave attitude and way of talking. Everything he says is a memorable quote. "The Ifrit is playing with fire, and I'd rather not get burned". A summon monster reference? Damn it, I don't think anyone's ever done that before. Got give him props for that.


4. "You spoony bard!" - Tellah (Final Fantasy IV)



Strange how quotes from FFIV turn into internet memes. This line deserves its spot for its humor because, well, its absolutely ridiculous. Tellah, an old sage, is beating the crap out of Edward, a bard. Tellah is angry because he thinks Edward took his daughter away from him, and starts spouting angry remarks while beating him. Then, this line comes out. "You spoony bard!" Spoony? What does that even mean? Is that supposed to be insulting? Nobody knows, which is why it is so great. Edward is a pretty spoony bard, though.


3. "You are just a puppet... You have no heart... and cannot feel any pain... How can there be any meaning in the memory of such a being?" - Sephiroth (Final Fantasy VII)



As significant as Meteor and the end of the world was to Final Fantasy VII's plot, the main focus was Cloud and his identity crisis. All the major events in the story are initiated by Cloud's weakness of mind and his mental subordination to Sephiroth. This battle of the conscious reaches its climax when Sephiroth brings Cloud and Tifa through a mind trip through the past. Sephiroth suggests that Cloud was created with Jenova cells for the sole purpose of being used for Sephiroth's goals, and this totally hits the player by surprise. I won't go further into the spoilers, but its a significant mind blow for Cloud and begins his descent into insanity.


2. "Life...Dreams...Hope...Where'd they come from? And where are they headed? These things...I'm going to destroy!!!" - Kefka (Final Fantasy VI)



Kefka's tower of madness is defeated, and Kefka himself comes down in a godly, angelic form. As if he hasn't proven his megalomaniac insanity enough, he lets the heroes know straight up that he's going to destroy everybody's hopes and dreams. What an asshole. Its a powerful line, however, as it ends up being Kefka's final words. He lays down the law that he has control over all that is precious in the world. Kefka is truly a great villain, as hes definitely one of the only villains that actually managed to destroy the world and become a demi-god. This line shows his destructive side.


1. "This is it. This...is your story. It all begins here." - Auron (Final Fantasy X)



"This is your story". Such a simple line, yet so significant. This line is uttered by Auron to Tidus in the intro segment of Final Fantasy X, when Sin attacks Zanarkand. These very words mark the beginning of what is truly Tidus' story. The destruction caused by Sin seems inevitable and unavoidable, but it is the right of the author to change what he doesn't want, and Tidus really does change the history of Spira. All this culminates when Tidus accepts his role, and yells, "This is my story and it will go the way I want it to or I'll end it here!"

Top 5 Superweapons

Filed under: by: C.Jin

There are numerous trends that each Gundam series' follow in their own way, and one of the more noticeable trends is the superweapon. The superweapon is usually a really big weapon of mass destruction that can...basically blow up a ton of shit really fast. It always catches people off guard despite the fact that its huge and easily visible, and always manages to get at least one shot off and destroy an entire army. Well then, here the top 5 superweapons in Gundam.


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5. Solar Ray Cannon
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The Solar Ray Cannon was basically Zeon's copy cat attempt at creating a superweapon when they saw the Federation's Solar Flare System bake them to death. Like the Solar System, it absorbs solar energy through a series of solar panels and fires off a huge beam of energy. They only managed to use it once, and after that it just sort of burned out. It gets points for being a working rip off of a better weapon, and for looking like a giant dildo.

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4. Devil Gundam
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Eh, the Devil Gundam? Absolutely. As it continues to evolve, it eventually assimilates itself with the entire Neo-Japan colony, becoming the colony itself. That means it is basically a Gundam the size of a fucking country. Couple that with the demonic weaponry and its regenerative powers, and you have some sort of mechanical demi-god. It took the combined forces of the world to weaken it, and the corny plot-driven power of love to finally destroy it. This monster definitely has its place among the superweapons.

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3. GENESIS
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The GENESIS is a huge gamma ray cannon that appears in Gundam Seed. What is does is it used nuclear devices to create a burst of gamma radiation, which is reflected onto a giant mirror and focused on another mirror which turns it into a laser beam. It is said that the beam would be powerful enough to destroy a large percentage of the surface of the Earth and pretty much kill everything and everyone on the planet. Even by being near the beam, a person will inflate and violently explode. That is fucking devastating and incredibly epic at the same time.

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2. Solar System I/II
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The Solar Flare System is a system of computer controlled mirrors that focus the sun's rays and bakes the shit out of anything in its way. Note that there are millions of mirrors, so there is no escape if you're anywhere near it. It was used by the Federation twice; once during the One Year War and again during the Delaz Fleet crisis. Both times, it was successful at super heating and blowing up entire fleets of ships. Its surprising how effective a bunch of mirrors were.

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1. A Colony
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A space colony? That's morbid, C.Jin. But it is, without a doubt, THE most effective superweapon ever used. And while it's not actually a weapon, its been used as one so it counts. Interestingly enough, its been used dozens of times in several different Gundam series'. Just take note of a space colonies' size. Something of that size coupled with the simple fact that its plummeting from space, and you have something along the lines of a meteor dropping. Just to get an idea of how destructive it is, in Gundam X, a mass colony drop killed 90% of the Earth's population. So. Much. Death. It's like having mechanical meteors just ready to use. There is no escape.

How to be a Douchebag 101

Filed under: by: C.Jin

Welcome to How to be a Douchebag 101, with your instructor, C.Jin.


For those of you who are unfamiliar with what a douchebag is...



These guys are douchebags

Let's move on.

Step 1. Looking like a douchebag

Hair - Spiked up with globs of gel to look like a grenade had gone off in a pool of faggotry. The gel is important because it helps people identify you as an asshole from a distance.

Skin - You MUST have a tan, through means of a spray can or tanning booth. You should never get a natural tan, it is not the douchebag way. You can paint yourself dark orange if you're lazy.

Head gear - White cap tipped at the perfect angle. The hat can be substituted with a head band that has no business being part of any outfit, ever.

Shirt - Flamboyantly colored collared shirt from Hollister/Abercrombie & Fitch. The shirt must be at least two sizes too small and the collar must be popped up at all times. An alternative is a dirty wife beater followed by a dress shirt, preferably striped. It can either be buttoned or unbuttoned depending on your amount of bling.

Pants - Light washed jeans or cargo shorts several sizes too big. Both must be from Hollister/Abercrombie & Fitch/American Eagle.

Shoes - Sandals and sandals. White sneakers can be worn as an alternative. Sandals are preferred.

Accessories - Chain and crucifix necklaces are very important. Large amounts of bling are a sure fire way to finish off your douchebag look. Live-strong arm bands are an added bonus.


When you are finished, you should look something like this.


Step 2. Talking like a douchebag

Douchebags use a variant of the English language called dumbass. To master this language, you must hang out with "bros" on a regular basis, yelling "WOOOO!" in public for no apparent reason and being a disturbance to society.

Conversations will usually consist of how drunk you got at that last party and how you got this "hot chick's" number. You will also have to ridicule hard-working individuals with words like "fag" and "gay" and "gay faggot", mostly to cover for your own inadequacy.

Step 3. Behaving like a douchebag

The key to acting like a true douchebag is to be as obnoxious as possible. Blast loud music out of the window of your car, and occasionally yell at people on the sidewalks as you drive by. An important thing to remember is that you are at the center of the universe, and your being an asshole and getting everybody around you to hate you is not a concern. Make sure all the attention is geared towards you so you can charge up your douchebag meter with their putrid hate.

Remember, women are objects who have no purpose in life but to be played around with and tossed aside by douchebags. Their ability to talk is not important so never make eye contact with them. Instead, constantly stare at their chest for the duration of the conversation. Also, your goal in every conversation with any female is to eventually get them into your bed. Make note of that, you douchebag.

Your day should begin as late as possible, considering you overslept. Your objective is to fight the massive hangover you have because of last night's party and call up your bros to make plans for another night out. Oh, you have responsibilities, you say? Fuck it, you have parties to go to.

Step 4. Advanced Douchebaggery

After completing the 3 basic steps toward douchebaggery, you will need to finish off with some more advanced steps to become a true douchebag. Unless you have rich parents that don't care how they raise you, you will actually need to do some work. Don't worry though, because not only do you get to practice your douchebag behavior and show off your douchebag look at your local McDonald's, but the money you earn will be used to complete your journey towards D-Day (you know what the D stands for).


Time to get a car bro. And no, you're not going to get some dinky car like a Honda Civic. No, what you need is an obnoxiously over-sized SUV, preferably a Hummer. Sure, it guzzles up too much gas while not contributing to society whatsoever, but what else is going to transport a pile of your drunken friends home? Oh, and chicks dig big cars. Afterall, the size of your car is equivalent to the size of your penis (and your ego).

Conclusion

If you have followed this guide word for word with a reasonable amount of success...then CONGRATULATIONS! You are now a complete douchebag!

You may now join the likes of these guys

There are a few ways to check if you are truly a douchebag. Try going out in public and following the behavior section of this guide. If a stranger passes by you muttering "...what a douchebag...", you will officially know that you are, indeed, a fucking douchebag. Check to see if you are swelling with confidence, but don't know why. Don't worry, this is good. This sense of accomplishment is completely undeserved, and you feel it because you are douchebag.

Alright asshole, now go dig yourself a hole and...stay there. Forever.

Dissidia: Final Fantasy Review

Filed under: by: C.Jin


I remember back when Final Fantasy X first came out, I thought it would be amazing if they could make a fighting game where characters from the entire Final Fantasy series could be mashed together as playable characters. Then, as fate would have it, Square Enix announced Dissidia: Final Fantasy, a fighting game featuring characters from all the Final Fantasy's. I was preparing to sue the shit out of them, but, realizing I did not have a copyright on the idea anyway, I just basked in the glorious win of the concept.


Dissidia features 22 playable characters. A hero and a villain each represent Final Fantasy I - X. A hero from Final Fantasy XI and a villain from XII also appear as hidden characters. The story is incredibly basic, surprisingly. It is about a war between Cosmos, the Goddess of Harmony, and Chaos, the God of Discord. Each God chooses 10 champions to wage war against each other, and the war starts to tip towards Chaos' favor. Yeah, they didn't try too hard but it doesn't really matter anyway. The story mode features 10 separate stories, each focusing on a hero from a Final Fantasy and each slightly interlinking with each other through cut scenes.



To be totally honest, the story mode is quite boring. I've always hated story modes in fighting games where the main gameplay involved a freaking board game (Dragonball Z Budokai series). That is exactly what its like in Dissidia. You have a player piece, and you move your piece around regularly engaging enemy pieces, initiating battles. The goal is to engage a piece at the other end of the board. In between these board games, you'll see a cutscene or two. I don't know what they could have done to make an interesting story mode, but this certainly doesn't appeal to me at all.



Fortunately, this is a fighting game, and the fun of this game is in the action. It is not a traditional 2 dimensional fighter; instead you have a third person view and take full advantage of the large, free form arena. The players have two vital numbers: Health Points and Brave Points. HP is basically their life, but BP is like a damage and defense meter. Because of this, each character has two different sets of moves: HP moves and BP moves, each affecting HP and BP respectively. Say you have 1500 BP and the enemy has 200 BP. When you use an HP attack, it will hit for 1200 HP. Simple as that. So your goal in battle will be to lower your enemies' BP with BP moves until it breaks, then strike him down with HP moves.

They wanted to replicate the intense wuxia style battles seen in Final Fantasy VII: Advent Children, and I think they did an incredible job with it. Physics is basically your play thing, and you can defy it anyway you like. You can walk on walls, slide on rails, do mid-air flips and mid-air dashes, and fight fast-paced melee battles in the air. The key is to be as nimble as possible, dodging or blocking enemy attacks and catching them off guard. Characters have a variety of skills they can learn, so gameplay is significantly different between character to character.



I love the soundtrack, mainly because its a nostalgia trip. The game features 2-3 battle themes from the original Final Fantasy games, arranged for Dissidia. You will get to hear old favorites like Clash on the Big Bridge from Final Fantasy V and One Winged Angel from Final Fantasy VII. The story mode also features the main themes from each Final Fantasy game. There are plenty of Dissidia originals, but the key point is definitely the remixes of original battle themes.



And finally, the graphics. Dissidia features some of the best graphics seen in a PSP game. The characters are incredibly detailed and colorful. The battle arenas are reminiscent of familiar Final Fantasy areas like Kefka's tower to the inside of Sin, and all structured in their own unique ways. While the characters do look very good, their faces are always stuck with an emotionless expression, and makes for sort of a dull experience. The voice acting doesn't really help either, so personality is left to familiar dialogue. The problem with the characters and their individual stories is that there is no development, it just seems like a repeat of the troubles they faced in their original games. So while the cut scenes are nice to look at, it usually just consists of the characters standing in one of the battle arenas, exchanging predictable dialogue, complete with their expressionless faces. Still, battles look pretty.



If the story modes got you yawning, there's always arcade mode. It has you selecting your character and playing through a series of battles, just like any fighting game arcade mode. It's great when you don't have any friends to compete against. A notable thing about Dissidia is its extensive customization options. Just like any Final Fantasy game, there is a leveling system. There is a shop where you can buy all sorts of equipment for gil. There are tons of accessories to alter your character's stats, and summons with special abilities that activate during battle. Besides character customization, there are also tons of unlockables you can obtain with points you get from battles. Unlockables include more characters, alternate costumes, music, icons, and much more.



Despite its obvious flaws, Dissidia does a terrific job of making a fun, fast paced fighting game faithfully featuring Final Fantasy characters. Music will fill you with nostalgia, and the graphics are some of the best seen on the PSP. There are tons of stuff to unlock, and hundreds of thousands of ways to customize your characters. All in all, you have to give it up for the gameplay. It takes time to get used to and involves a decent amount of skill to master. When you do, it'll give you hours of fun if you can find a buddy to compete against. Dissidia is recommended to fans and newcomers alike.

All screenshots are from ign.com