Thursday, February 21, 2013
I'm going to turn this into a series of posts, considering how much I like to write about Final Fantasy. As I mentioned in my previous post, I have played Final Fantasy VII dozens of times and still play through it every now and then. I'll probably be making more of these so stay in touch. Anyway...
Every popular game has its share of urban legends and myths; just look at the GTA series. You wouldn't expect a story-driven RPG to have a bunch of random mysteries, but Final Fantasy VII is actually filled with them. These mysteries have existed for years, and despite the theories and rumors being all over the place, nobody has been able to agree on a conclusive answer for any of them. Here are 5 of my favorite mysteries in FFVII. After describing them, I'll give you my 'probable explanation' as a way to try and debunk the myth in a way. Feel free to give your own theories as well!
Saturday, February 09, 2013
Labels: Video Games
I just finished playing the Metal Gear Rising: Revengeance demo. My initial impressions? Honestly, I'm very disappointed and bit worried about how good this game will be when it comes out. Most people won't be very quick to write a game off because of its demo, but I think its issues stem from the overall design, not menial things like lag or glitching.
I first thing I noticed from the moment I moved Raiden was that it feels very old-school, and that's not in a good way. The movement feels clunky and limited, like a PS2-era Capcom game (Devil May Cry). I expect more fluidity from a game coming out at the end of a console generation. Jumping up obstacles was a complete mess, and this was further hindered by a frustrating camera. None of the controls seemed to work like the designers imagined.
Thankfully, I got excited by this game for the flashy Platinum Games-style combat. Unfortunately, its a bit lackluster and hack-n-slash. Normally, I love hack-n-slash games and I feel that it can be very exhilarating when done right (DmC). In the demo, the combat was easy and one-dimensional. Any semblance of a challenge was overshadowed by an over-emphasis on flashiness. I'm not distracted by flashy visuals anymore, I want gameplay.
There wasn't too much to set this game apart from any third-party action game. Blade mode is interesting, but I found that it was just frustrating and put a dead stop to the combat. The demo didn't do a very good job of showing us why this mode is interesting, or even necessary.
In the back of my mind, I was thinking that if the gameplay failed, I would look forward to the legendary story-telling of Kojima and the Metal Gear series. To my utter disappointment, that was nowhere to be found either. Again, everything felt third-rate and lackluster. Raiden's one-liners were cringe-worthy, and the overall presentation was cheesy at best. I feel that there isn't much for Metal Gear fans to be excited about.
Hopefully, the final product will be a little better. The thing is, most of its issues are things that are basically set in stone. None of the criticisms that I mentioned will be addressed to a great degree. Don't let my ranting bring you down though, try the demo out and tell me what you think about it.
Friday, February 08, 2013
G Gundam is probably one of the most controversial entries in the Gundam franchise, and the reason is obvious: it does not follow the real-robot, war-drama scheme of most Gundam shows. Instead, it opts for a complete super-robot feel. In a sense, it is Gundam only in name.
The series revolves around Gundam fights, where pilots use their bodies to fight each other in giant robot ring-fights. Characters yell out special moves in an over-the-top fashion, and the overall feel of the series is lighter and goofier. This is the reason a lot of fans find it hard to take G Gundam seriously.
Though, if you can look past all of these things, G Gundam can be a rather entertaining romp. Domon and his God Finger technique are always exciting to watch, and he can really be a breath of fresh air if you are not very fond of the traditional whining teenager. In the end, opinions will be very divided. Fans will either learn to appreciate a deviation from the traditional formula, or reject it completely, considering it a blemish on the franchise.
So, what do you think? Is it an unnecessary entry in the series, or is it an acceptable change of direction?