I'm not ashamed to say that Final Fantasy VII is one of my all time favorite games. It's the only game I've played through more than 20 times, and one of the only games I've done a complete 100% run-through of. I go back and play this game pretty often, and while I thoroughly enjoy every experience, there are a few small moments I dread playing through.
This is my list of the 5 most tedious moments in FFVII. Note that these moments aren't necessarily bad for the game; some people might downright enjoy them. I'm just trying to point out some sections of the game that I grew to dread after playing through the game a hundred times.
5. Giving Priscilla CPR
Upon your first visit to lower Junon, you're introduced to a little girl named Priscilla. Then, almost immediately, she gets attacked by Bottomswell, which is a boss you have to fight. After the battle is won, you find Priscilla unconscious, and Cloud is forced to perform CPR on her. This begins a short mini-game where you have to press square, wait, and press it again. That's it. The whole thing is so unnecessary and drawn-out that it drives me crazy. It's a neat little add-in to the game, and it really isn't that long, but having to sit through this sequence every play-through is quite tedious. You would think it ends after the first breath, but no. You need another one, and another one, and another one...
4. Entering Shinra Headquarters
When you reach Shinra HQ for the first time, you're given the option of either sneaking in through the stairs or breaking in through the front door. Now, which of these options is the tedious one? The answer is both. It doesn't matter which option you take. Both options lead to drawn-out, frustrating sequences. The stairs option is forgivable because it's meant to be tedious. Still, you can't deny that climbing stairs for about 5 minutes is downright infuriating. If you choose to break in, you go through a series of easy battles. It's definitely quicker than the stairs option, but only by a little bit. The battles are tedious and incredibly time-consuming. Either way, you're not going to like the first few minutes of the Shinra HQ chapter.
3. The Snowboarding Minigame
The minigames in FFVII have a tendency to...well, suck. They're boring, poorly constructed, and tedious. The motorcycle sequence is bad but somewhat memorable, and the submarine sequence is easy to end in the first few seconds. That's why I chose the snowboarding minigame. It needlessly gets in the way of an advancing plot. The controls are frustrating, the balloons are pointless, and getting up from a fall takes ages. And trust me, you will be falling and smashing into things constantly. The worst part is that the minigame is stupidly long. There is only so much of this we can take, why make it twice as long as it should be?
2. Waiting for Diamond Weapon to crawl over to you
Around the end of the second disk, you have to re-visit the Forgotten City and do some chores. As soon as you leave, a scene occurs where Diamond Weapon emerges from the water and starts walking toward Midgar. Obviously, you have to engage it and defeat it. You can try ramming your airship into it, but you just get pushed back. Instead, you have to land near Midgar and wait near the shore.
The tedious part? Diamond Weapon walks really slowly. You literally just have to stand there for several minutes until he gets close enough to you. The worst part is, he starts far away. I never understood the reasoning behind this. Sure, you have time to save and setup your equipment, but time freezes when you're in the menu. You're left to just wait...and wait...and wait. Why? I've always enjoyed this part of the game, but damn it, that wait is tedious.
1. Battle at Fort Condor
I'm curious: does anyone actually enjoy this bit? Personally, I find the Fort Condor mini-game to be dreadfully boring. I would go as far as to say that it's worse than Blitzball. It's basically a tower defense game where you have to place troops in certain areas to defend your base. It's mostly optional, but there is one section of the game where you have to participate in the mini-game.
I dread this mini-game for several reasons. First of all, it's ridiculously slow. The monsters move at a snail's pace, so even if you choose not to do anything, you'll end up waiting several minutes for them to reach the top. You also have to spend your own gil to fund the army, which is a complete waste considering that there is basically no reward for winning the mini-game. There are strategies to winning, but it just isn't worth it. The quicker, easier, and cheaper alternative is to just wait until you lose the mini-game. This immediately thrusts you into a boss battle that is infinitely easier than the mini-game itself. There are absolutely no punishments for using this tactic.
Like I said, there might be plenty of people who actually enjoy this mini-game. I'm just not one of them. I tried playing it during my first ever play-through, and I hated it from then on. I decided that I would never again waste 20 minutes on something that had no impact on the game whatsoever. It's just.too.tedious.