Saturday, February 09, 2013
Metal Gear Rising: Revengeance Demo
Labels: Video Games
I just finished playing the Metal Gear Rising: Revengeance demo. My initial impressions? Honestly, I'm very disappointed and bit worried about how good this game will be when it comes out. Most people won't be very quick to write a game off because of its demo, but I think its issues stem from the overall design, not menial things like lag or glitching.
I first thing I noticed from the moment I moved Raiden was that it feels very old-school, and that's not in a good way. The movement feels clunky and limited, like a PS2-era Capcom game (Devil May Cry). I expect more fluidity from a game coming out at the end of a console generation. Jumping up obstacles was a complete mess, and this was further hindered by a frustrating camera. None of the controls seemed to work like the designers imagined.
Thankfully, I got excited by this game for the flashy Platinum Games-style combat. Unfortunately, its a bit lackluster and hack-n-slash. Normally, I love hack-n-slash games and I feel that it can be very exhilarating when done right (DmC). In the demo, the combat was easy and one-dimensional. Any semblance of a challenge was overshadowed by an over-emphasis on flashiness. I'm not distracted by flashy visuals anymore, I want gameplay.
There wasn't too much to set this game apart from any third-party action game. Blade mode is interesting, but I found that it was just frustrating and put a dead stop to the combat. The demo didn't do a very good job of showing us why this mode is interesting, or even necessary.
In the back of my mind, I was thinking that if the gameplay failed, I would look forward to the legendary story-telling of Kojima and the Metal Gear series. To my utter disappointment, that was nowhere to be found either. Again, everything felt third-rate and lackluster. Raiden's one-liners were cringe-worthy, and the overall presentation was cheesy at best. I feel that there isn't much for Metal Gear fans to be excited about.
Hopefully, the final product will be a little better. The thing is, most of its issues are things that are basically set in stone. None of the criticisms that I mentioned will be addressed to a great degree. Don't let my ranting bring you down though, try the demo out and tell me what you think about it.