This is apparently a much-talked about issue, but I actually just realized that. I really thought I was the only one that was feeling this, and I wasn't even sure of it until I saw that other people had the same opinions. The question is this, are modern games too easy? Has the difficulty been toned down too much? Are developers too liberal with constant auto-saves? In a way, this is true. Games have definitely been made more accessible because it appeals to a much broader audience than before.
This isn't to say that all new games are just cake-walks. It's just that most serious gamers today grew up with games from the late '80's and '90's. Back then, almost every game was freaking torture. Remember the original Ninja Gaiden? Or the Contra series? Pretty much every classic platformer had it's ridiculous frustrations. Blind turns and pit-falls, limited lives, and you had to start over from the beginning if you died. There were no auto-save points. Remember how everyone made a fuss about how hard Devil May Cry 3 was? It was mainly because there were no save points. But if you stop and think...that's how EVERY game was in the 8-bit and 16-bit era.
One important point that I have to mention is that this isn't necessarily a bad thing either. A lot of people don't like it, but it's not an obvious flaw in the industry. In fact, the "easiness" is just a result of video games improving. Making tons of progress then having to restart is frustrating, so automatic save points take all of that frustration out. "Impossible" levels from the classic era were really just levels with design flaws, riddled with things like pin-point accurate jumps and totally blind turns. The same goes for boss fights. Basically, they're not technically making games "easier". They're more...fixing game design.
But anyway, I do agree that games have definitely changed in terms of general difficulty. Back when I was playing on my Super NES, every game required you to master all the gameplay mechanics and memorize every part of a level if you wanted to beat it. There was plenty of trial and error, but by the end of it, you felt incredibly satisfied. It was a long, hard fought battle. And that's precisely what modern games are missing. That sense of satisfaction. I don't remember the last time I played a game through, and really felt satisfied at the end. Every game has just been "do this, auto-save, do that, auto-save, quick-time event, auto-save". The game holds your hand for so long that by the end of this smooth ride, you think "huh? It's over?"
To name of few great games that were really just cake-walks: Assassin's Creed series, God of War 3, Vanquish, inFamous, Uncharted series. If you've noticed, these are some of the most highly rated games of this generation. That says a lot. And again, they're not bad games. Just...maybe not so challenging by the end of the day. But there's another issue here. Normal is basically easy mode now, but when you switch it to hard, it's suddenly completed unbalanced and ridiculous. I thought God of War 3 was easy, so it switched to Hard mode. My god, I was dying in 3 hits. What's with this imbalance?
What do y'all think? Are games too easy these days? If so, is it a bad thing?